tropical getaway mods (
getawaymods) wrote in
tropicalgetaway2020-05-08 11:50 pm
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Entry tags:
week two: trial
WEEK TWO: TRIAL
Morning dawns bright and early the day after the announcement of the dead, and as the sun tracks its way across the sky, the voice's message is likely not far from anyone's mind. Friends are still missing, people are still dead, and time is running out.
Finally, the sun reaches its highest point. A low, deep thrumming sound echoes throughout the entire island, which turns into ringing, a drawn-out signal that grows louder and louder until it seems as though all other sounds on the island fall to a hush.
It is then that the lighthouse beacon becomes illuminated, drawing them all to the southern beach. That same voice as before rings, audible throughout the entire island.
Once the entire group has gathered, the lighthouse's beacon flickers out.
It is time to choose the next sacrifice... and hopefully, to catch a killer.
Good luck.
Finally, the sun reaches its highest point. A low, deep thrumming sound echoes throughout the entire island, which turns into ringing, a drawn-out signal that grows louder and louder until it seems as though all other sounds on the island fall to a hush.
It is then that the lighthouse beacon becomes illuminated, drawing them all to the southern beach. That same voice as before rings, audible throughout the entire island.
"There are those of you who hope to escape from this with clean hands...you may find yourselves successful. Will it be worth it? You are all participants in this game, and you will all be complicit in the sacrifices that take place here, or else you will not have earned your passage home. Twenty-four hours remain before the ritual must be completed, or you will all suffer the consequences. There is no consolation prize for less than eleven sacrifices.
You have until the sun vanishes beneath the horizon. Choose your next sacrifice, and choose who will dispatch them. Speak the names of your choices into the conch. Failure to cooperate will result in a fate worse than death.
...perhaps you should investigate the deaths. The bodies are out there, and the evidence as well... but you will have to find it yourselves.
...oh, and one more thing. There is a way to save yourselves...if you select the right sacrifice.
Tick-tock, tick-tock! Your time starts... now."
Once the entire group has gathered, the lighthouse's beacon flickers out.
It is time to choose the next sacrifice... and hopefully, to catch a killer.
Good luck.
OOC NOTES
Welcome to your last trial, everyone! This trial will take place from 9am PST/12pm EST/4am NZST, and will last until 6pm PST/9pm EST/1pm NZST.
There will be a one-hour trial break from 1pm PST/4pm EST/8am NZST to 2pm PST/5pm EST/9am NZST. We recommend that you use this time to get something to eat if you haven't yet already, play some Animal Crossing, or even just take a quick nap. During this time, no mod tags will go out; we also ask that players refrain from starting any intensive threads such as interrogations, strip searches, hair or injury comparisons, etc. While we're not going to say you're not allowed to tag during this time, we also don't want anyone to miss out on anything important during an official break.
Please remember to have your character cast a vote on the voting page! Voting is mandatory, as it functions as the activity check for the game. If you do not cast a vote by the time trial is over, your character will be killed off. Please contact the mods prior to the end of the trial if something comes up and you are prevented from voting (i.e. 504 errors, etc).
If you have any questions, please go ahead and ask! Your mods and fellow players are always here to help. And most of all... have fun!
There will be a one-hour trial break from 1pm PST/4pm EST/8am NZST to 2pm PST/5pm EST/9am NZST. We recommend that you use this time to get something to eat if you haven't yet already, play some Animal Crossing, or even just take a quick nap. During this time, no mod tags will go out; we also ask that players refrain from starting any intensive threads such as interrogations, strip searches, hair or injury comparisons, etc. While we're not going to say you're not allowed to tag during this time, we also don't want anyone to miss out on anything important during an official break.
Please remember to have your character cast a vote on the voting page! Voting is mandatory, as it functions as the activity check for the game. If you do not cast a vote by the time trial is over, your character will be killed off. Please contact the mods prior to the end of the trial if something comes up and you are prevented from voting (i.e. 504 errors, etc).
If you have any questions, please go ahead and ask! Your mods and fellow players are always here to help. And most of all... have fun!
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[ yaaaaay for more creepiness. haha! ]
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Perhaps the ruins themselves are the ritual site, and the caverns are the means of getting sacrifices there...?
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[ Like a bunker almost. ]
I think the ruins were a central point, but it seems more like a lure than anything, if the notes found last week are to be trusted.
[ Happy customers or whatever the wording was for a deadly spa treatment. ]
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[ Just a guess, but what else could they be trying to escape...? ]
But the pictures and papers left there indicate there is another party at work. This voice we are hearing, the people who originally built and inhabited, the ones who dug the passageways—they could all be one in the same.
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[ She's thinking. ]
If time works differently in those tunnels but only in those tunnels, how?
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[ She smiles. She can't disagree with that. ]
We all do seem to be from different times, as well. We may have to tuck that into the back of our minds for now. If we can't trust time, we must find something else to trust.
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We just found a messed up massage room. It was hit by the fire last week, and there was a hole in the wall like someone broke through? But the weirdest part is that way less time passed than it should have taken us to get there, somehow.
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[ she hates this! ]
Has anyone thought of making a map of the those tunnels? Having a visual might help us put it together.
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That's a good idea. We can take stock of where everyone was last night as well.
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Better safe than sorry, I guess. Still, I'd rather have more evidence that they're here before we start assuming things like that.